Brawl is a mediocre game compared to Melee.
"There aren't any more deaths where, because you pulled off the right button combo, you killed him."
Thanks to the way percentage works in SSB (and because of DIng), it's really not driven by mega combos the same way games like MVC2 and.. I dunno, Mortal Kombat were. (That's the impression I got when I played Mortal Kombat, at least. I could be wrong). Because of the way they changed the weights in Brawl, even the smaller, on the spot adaptable combos of Melee just aren't there. Moves send people out of the range of combos at much lower percents.
"If you're getting beaten by laser spam... well, try harder. A good game of SSBM was a lot of clicking as shields where hit until someone made the first mistake and got destroyed."
I'm not saying (or at least, I'm not trying to say) that spamming projectiles (which is what I mean when I say camping, staying in one place and spamming projectiles then quickly fleeing when approached) is the be-all end-all method of killing or the ultimate strategy. I'm saying they've made it much more effective, which shows how they've really taken out a lot of the skill required to really rack up damage.
The people who will get really good at Brawl are people who will specifically try and get good at a game that doesn't want you to be good. They'll be working against the game, compared to Melee where there were measures put in to really inspire improvement.
I could very well be to quick to judge Brawl, though. Most of Melee's metagame came from techniques that really weren't meant to be in. Brawl may have just as many techniques, and just as much depth. However, from a game design view, Melee was definitely designed with the potential to have serious fighting elements, while Brawl was definitely designed to be a party game, with deliberate removal of Melee techniques. To someone like me who played Melee because as a fighting game, not a party game, it really pisses me off.